
With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars films - all in his desperate search for answers to his past. The chase is on – Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader-but instead of training his protégé as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader’s now fugitive apprentice, Starkiller-the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. viewtopic.The Star Wars® Saga continues with Star Wars®: The Force Unleashed™ II, the highly anticipated sequel to the fastest-selling Star Wars game ever created. When I say dolphin i’m talking about the dolphin emulator for wii games I can dump the textures with that game but it’s sometimes hard to find what you need because it dumps every texture from the whole scene.īut all the files I provided that wasn’t from the op are wii models and textures, but as for the textures you should look at this noesis plugin as it was created using the same format from the same company that created this game just the format may have been updated a bit.
#WII FORCE UNLEASHED CODES PS2#
Well I no longer have any ps2 files only wii files and those are more higher poly and have higher res textures as the ones from the ps2 only have a diffuse at lower res and nothing else. If you really need that, I can look into this, but I think this must be usual for PS2, and some tools must exist for them. I have no idea whats dolphin, or how exactly PS2 textures are represented. The day before yesterday was the first time I worked with PS2/wii models. JakeGreen wrote:Also did you get the textures working or get them from Dolphin? mmando.rarĪlso if someone wants i can provide you with the Wii RKV if needed to help edit the BMS script to unpack it. Here is a Wii version model i happen to find on my PC. tex files are much smaller size and doesn't contain normal maps or spec maps for the models just a diffuse while the Wii version contains those textures.
#WII FORCE UNLEASHED CODES ARCHIVE#
Now sometime ago i found a RKV program to unpack the Wii archive but i've seen lost it and can't find where i found it at and the BMS scripts RKV don't work on the Wii version, But as for the PS2 version i found a BMS script on another site that extracts that RKV but found out the. This format is older than Clone wars Republic Heroes with their format for the models being MDL5 and these for TFU Wii being MD元 so it shouldn't be to hard to work on this version of the format when the newer version already work. So there has been a lot of work in the past on Krome Studio's file format with games like Clone Wars Republic Heroes getting a Blender Plugin and a Noesis plugin for the textures, but one game seems to have been left out that still has a lot of good models in it that aren't in any other star wars game.
